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The sample that you saw is based on a meeting room that we use every day. One thing we paid a lot of attention to is lighting effects, the way light shines through and reflects off different materials, and this is something that couldn't be done in past generations but can be done with current generation platforms. It was actually running on current hardware - it's running on PS3, 360 and current PCs. Another area where Fox Engine excels is that it can be used to develop the same game on multiple platforms at once. We can look at objects and gameplay in real time as we are developing, and it saves us spending lots of time making items that we may then decide not to use once they are ready to put in the game. It's a very powerful toolset and allows us to create games in more efficient ways. On June 8, Hideo Kojima, in an interview with CVG, talked about Fox Engine: "One thing that we want to make clear is that Fox Engine is not just a graphics engine, it includes the entire toolset that we use to create games. On February 21, 2012, a site named Development Without Borders owned by Kojima Productions was uploaded promoting the next MGS for recruiting staff at the Game Developers Conference pavillion between March 6th and March 9th including "Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC", "Engineers to help develop next-gen engine technology for use with the FOX Engine" and "Kojima Productions Brand Manager."
#HEAVY METAL MACHINES AT PAX WEST INTERVIEW AND DEMO PRO#
The Pro Evolution Soccer series by Konami is currently using the Fluidity engine, which was derived from the Fox Engine. The Fox Engine is named after FOX and its logo sports Philanthropy's written-in-Japanese motto which means "to let the world be." Instead, Metal Gear Solid V: Ground Zeroes became the first game in the series to utilize the engine. Metal Gear Solid: Rising was originally set to use Fox Engine, but it was cancelled. It also allowed the developer to move away from developing a game for a single platform.
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The engine allowed Kojima Productions to develop multiplatform games with a significantly shortened development time. The development of the engine began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world." Fox Engine was revealed in the Konami pre-E3 press conference on Jas a tech demo and made its public debut at PAX Prime 2012. The Fox Engine is a cross-platform game engine created by Kojima Productions.